@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
35 lines (34 loc) • 911 B
TypeScript
export declare enum ObjectVariableLight {
INTENSITY = "intensity",
COLOR = "color"
}
export declare enum ObjectVariableAreaLight {
WIDTH = "width",
HEIGHT = "height"
}
export declare enum ObjectVariableDirectionalLight {
DISTANCE = "distance",
SHADOW_BIAS = "shadowBias",
SHADOW_RADIUS = "shadowRadius"
}
export declare enum ObjectVariableHemisphereLight {
SKY_COLOR = "skyColor",
GROUND_COLOR = "groundColor"
}
export declare enum ObjectVariablePointLight {
DECAY = "decay",
DISTANCE = "distance",
SHADOW_BIAS = "shadowBias",
SHADOW_NEAR = "shadowNear",
SHADOW_FAR = "shadowFar"
}
export declare enum ObjectVariableSpotLight {
ANGLE = "angle",
PENUMBRA = "penumbra",
DECAY = "decay",
DISTANCE = "distance",
SHADOW_BIAS = "shadowBias",
SHADOW_NEAR = "shadowNear",
SHADOW_FAR = "shadowFar",
SHADOW_RADIUS = "shadowRadius"
}