UNPKG

@polygonjs/polygonjs

Version:

node-based WebGL 3D engine https://polygonjs.com

26 lines (25 loc) 1.31 kB
"use strict"; export var ObjectBuilderAssemblerConstant = /* @__PURE__ */ ((ObjectBuilderAssemblerConstant2) => { ObjectBuilderAssemblerConstant2["OBJECT_CONTAINER"] = "objectContainer"; ObjectBuilderAssemblerConstant2["OBJECT_3D"] = "objectContainer.Object3D"; ObjectBuilderAssemblerConstant2["OBJ_NUM"] = "objectContainer.objnum"; ObjectBuilderAssemblerConstant2["MATERIAL"] = "objectContainer.Object3D.material"; ObjectBuilderAssemblerConstant2["PTNUM"] = "null"; ObjectBuilderAssemblerConstant2["PRIMITIVE_GRAPH"] = "null"; return ObjectBuilderAssemblerConstant2; })(ObjectBuilderAssemblerConstant || {}); export var ObjectVariable = /* @__PURE__ */ ((ObjectVariable2) => { ObjectVariable2["OBJECT_3D"] = "Object3D"; ObjectVariable2["POSITION"] = "position"; ObjectVariable2["ROTATION"] = "rotation"; ObjectVariable2["QUATERNION"] = "quaternion"; ObjectVariable2["SCALE"] = "scale"; ObjectVariable2["MATRIX"] = "matrix"; ObjectVariable2["VISIBLE"] = "visible"; ObjectVariable2["MATRIX_AUTO_UPDATE"] = "matrixAutoUpdate"; ObjectVariable2["CAST_SHADOW"] = "castShadow"; ObjectVariable2["RECEIVE_SHADOW"] = "receiveShadow"; ObjectVariable2["FRUSTUM_CULLED"] = "frustumCulled"; ObjectVariable2["OBJ_NUM"] = "objnum"; return ObjectVariable2; })(ObjectVariable || {});