@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
26 lines (25 loc) • 1.31 kB
JavaScript
;
export var ObjectBuilderAssemblerConstant = /* @__PURE__ */ ((ObjectBuilderAssemblerConstant2) => {
ObjectBuilderAssemblerConstant2["OBJECT_CONTAINER"] = "objectContainer";
ObjectBuilderAssemblerConstant2["OBJECT_3D"] = "objectContainer.Object3D";
ObjectBuilderAssemblerConstant2["OBJ_NUM"] = "objectContainer.objnum";
ObjectBuilderAssemblerConstant2["MATERIAL"] = "objectContainer.Object3D.material";
ObjectBuilderAssemblerConstant2["PTNUM"] = "null";
ObjectBuilderAssemblerConstant2["PRIMITIVE_GRAPH"] = "null";
return ObjectBuilderAssemblerConstant2;
})(ObjectBuilderAssemblerConstant || {});
export var ObjectVariable = /* @__PURE__ */ ((ObjectVariable2) => {
ObjectVariable2["OBJECT_3D"] = "Object3D";
ObjectVariable2["POSITION"] = "position";
ObjectVariable2["ROTATION"] = "rotation";
ObjectVariable2["QUATERNION"] = "quaternion";
ObjectVariable2["SCALE"] = "scale";
ObjectVariable2["MATRIX"] = "matrix";
ObjectVariable2["VISIBLE"] = "visible";
ObjectVariable2["MATRIX_AUTO_UPDATE"] = "matrixAutoUpdate";
ObjectVariable2["CAST_SHADOW"] = "castShadow";
ObjectVariable2["RECEIVE_SHADOW"] = "receiveShadow";
ObjectVariable2["FRUSTUM_CULLED"] = "frustumCulled";
ObjectVariable2["OBJ_NUM"] = "objnum";
return ObjectVariable2;
})(ObjectVariable || {});