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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { ActorBuilderNode } from '../../../../../scene/utils/ActorsManager'; import { BaseJsConnectionPoint } from '../../../../utils/io/connections/Js'; import { BaseJsNodeType } from '../../../_Base'; type ConnectionPointCallback = (connectionPoint: BaseJsConnectionPoint) => boolean; export declare function nodeMethodName(node: BaseJsNodeType, outputName?: string): string; interface MethodNameData { outputName: string; nodeName: string; methodNameWithoutOutputName: string; } export declare function methodNameData(methodName: string): MethodNameData; export declare function findTriggeringNodes(parent: ActorBuilderNode): Set<BaseJsNodeType>; export declare function groupNodesByType(nodes: Set<BaseJsNodeType>, nodesByType: Map<string, Set<BaseJsNodeType>>): void; export declare function getOutputIndices(node: BaseJsNodeType, callback: ConnectionPointCallback): number[]; export declare function getInputIndices(node: BaseJsNodeType, callback: ConnectionPointCallback): number[]; interface GetConnectedOutputNodesOptions { node: BaseJsNodeType; triggerOutputIndices: number[]; triggerableNodes: Set<BaseJsNodeType>; recursive: boolean; } export declare function getConnectedOutputNodes(options: GetConnectedOutputNodesOptions): void; interface ConnectedTriggerableNodesOptions { triggeringNodes: Set<BaseJsNodeType>; triggerableNodes: Set<BaseJsNodeType>; recursive: boolean; } export declare function connectedTriggerableNodes(options: ConnectedTriggerableNodesOptions): void; export declare function inputNodesExceptTrigger(node: BaseJsNodeType, target: BaseJsNodeType[]): BaseJsNodeType[]; export declare function triggerInputIndex(triggeringNode: BaseJsNodeType, triggeredNode: BaseJsNodeType): number | null; export declare function triggerableMethodCalls(triggeringNode: BaseJsNodeType): string; export {};