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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { BaseJsShaderAssembler, SpareParamOptions } from '../_Base'; import { JsFunctionName } from '../../../../utils/shaders/ShaderName'; import { BaseJsNodeType } from '../../../_Base'; import { ActorFunctionData } from './ActorPersistedConfig'; import { ParamOptions } from '../../../../../params/utils/OptionsController'; import { JsShaderConfig } from '../../configs/ShaderConfig'; export declare class JsAssemblerActor extends BaseJsShaderAssembler { makeFunctionNodeDirtyOnChange(): boolean; templateShader(): { main: string; }; inputNamesForShaderName(rootNode: BaseJsNodeType, shaderName: JsFunctionName): string[]; computedVariablesAllowed(): boolean; spareParamsOptions(options: SpareParamOptions): ParamOptions; defaultObjectVariable(): string; defaultObject3DMaterialVariable(): string; defaultPrimitiveGraph(): string; createFunctionData(additionalRootNodes: BaseJsNodeType[]): ActorFunctionData | undefined; private _createFunctionData; rootNodesByShaderName(shaderName: JsFunctionName, rootNodes: BaseJsNodeType[]): BaseJsNodeType[]; create_shader_configs(): JsShaderConfig[]; create_variable_configs(): never[]; }