@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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TypeScript
import { BaseJsShaderAssembler, SpareParamOptions } from '../_Base';
import { JsFunctionName } from '../../../../utils/shaders/ShaderName';
import { BaseJsNodeType } from '../../../_Base';
import { ActorFunctionData } from './ActorPersistedConfig';
import { ParamOptions } from '../../../../../params/utils/OptionsController';
import { JsShaderConfig } from '../../configs/ShaderConfig';
export declare class JsAssemblerActor extends BaseJsShaderAssembler {
makeFunctionNodeDirtyOnChange(): boolean;
templateShader(): {
main: string;
};
inputNamesForShaderName(rootNode: BaseJsNodeType, shaderName: JsFunctionName): string[];
computedVariablesAllowed(): boolean;
spareParamsOptions(options: SpareParamOptions): ParamOptions;
defaultObjectVariable(): string;
defaultObject3DMaterialVariable(): string;
defaultPrimitiveGraph(): string;
createFunctionData(additionalRootNodes: BaseJsNodeType[]): ActorFunctionData | undefined;
private _createFunctionData;
rootNodesByShaderName(shaderName: JsFunctionName, rootNodes: BaseJsNodeType[]): BaseJsNodeType[];
create_shader_configs(): JsShaderConfig[];
create_variable_configs(): never[];
}