@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
39 lines (38 loc) • 1.53 kB
JavaScript
;
import { TRIGGER_CONNECTION_NAME, TypedJsNode } from "./_Base";
import { NodeParamsConfig } from "../utils/params/ParamsConfig";
import { JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF } from "../utils/io/connections/Js";
import { setObject3DOutputLine } from "./_BaseObject3D";
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
export class BaseTriggerAndObjectJsNode extends TypedJsNode {
initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS),
new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS),
...this._additionalInputs()
]);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER),
new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D),
...this._additionalOutputs()
]);
}
setLines(linesController) {
setObject3DOutputLine(this, linesController);
}
_additionalInputs() {
return [];
}
_additionalOutputs() {
return [];
}
}
class BaseTriggerAndObjectJsParamsConfig extends NodeParamsConfig {
}
const ParamsConfig = new BaseTriggerAndObjectJsParamsConfig();
export class ParamlessBaseTriggerAndObjectJsNode extends BaseTriggerAndObjectJsNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
}