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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { TRIGGER_CONNECTION_NAME, TypedJsNode } from "./_Base"; import { NodeParamsConfig } from "../utils/params/ParamsConfig"; import { JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF } from "../utils/io/connections/Js"; import { inputObject3DMaterial, setObject3DOutputLine } from "./_BaseObject3D"; import { Poly } from "../../Poly"; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; class BaseSetMaterialTextureJsParamsConfig extends NodeParamsConfig { } const ParamsConfig = new BaseSetMaterialTextureJsParamsConfig(); export class BaseSetMaterialTextureJsNode extends TypedJsNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } initializeNode() { this.io.inputs.setNamedInputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS), new JsConnectionPoint(JsConnectionPointType.MATERIAL, JsConnectionPointType.MATERIAL, CONNECTION_OPTIONS), new JsConnectionPoint(JsConnectionPointType.TEXTURE, JsConnectionPointType.TEXTURE, CONNECTION_OPTIONS) ]); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER), new JsConnectionPoint(JsConnectionPointType.MATERIAL, JsConnectionPointType.MATERIAL, CONNECTION_OPTIONS) ]); } setLines(linesController) { setObject3DOutputLine(this, linesController); } setTriggerableLines(linesController) { const material = inputObject3DMaterial(this, linesController); const texture = this.variableForInput(linesController, JsConnectionPointType.TEXTURE); const func = Poly.namedFunctionsRegister.getFunction(this._functionName(), this, linesController); const bodyLine = func.asString(material, texture); linesController.addTriggerableLines(this, [bodyLine]); } }