@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
25 lines (24 loc) • 938 B
JavaScript
;
import { TypedJsNode } from "./_Base";
import { NodeParamsConfig } from "../utils/params/ParamsConfig";
import { JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF } from "../utils/io/connections/Js";
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
class BaseRayObjectJsParamsConfig extends NodeParamsConfig {
}
const ParamsConfig = new BaseRayObjectJsParamsConfig();
export class BaseRayObjectJsNode extends TypedJsNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(JsConnectionPointType.RAY, JsConnectionPointType.RAY, CONNECTION_OPTIONS),
new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS),
...this._additionalInputs()
]);
}
_additionalInputs() {
return [];
}
}