@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
47 lines (46 loc) • 2.01 kB
JavaScript
;
import { TypedJsNode } from "./_Base";
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
import { JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF } from "../utils/io/connections/Js";
import { Vector3 } from "three";
import { Poly } from "../../Poly";
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
const OUTPUT_NAME = "position";
class Vector3ProjectJsParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
/** @param vector3 */
this.Vector3 = ParamConfig.VECTOR3([0, 0, 0]);
}
}
const ParamsConfig = new Vector3ProjectJsParamsConfig();
export class Vector3ProjectJsNode extends TypedJsNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return "vector3Project";
}
initializeNode() {
super.initializeNode();
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(JsConnectionPointType.VECTOR3, JsConnectionPointType.VECTOR3, CONNECTION_OPTIONS),
new JsConnectionPoint(JsConnectionPointType.CAMERA, JsConnectionPointType.CAMERA, CONNECTION_OPTIONS)
]);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(OUTPUT_NAME, JsConnectionPointType.VECTOR3)
]);
}
setLines(shadersCollectionController) {
const vector3 = this.variableForInputParam(shadersCollectionController, this.p.Vector3);
const camera = this.variableForInput(shadersCollectionController, JsConnectionPointType.CAMERA);
const out = this.jsVarName(OUTPUT_NAME);
const tmpVarName = shadersCollectionController.addVariable(this, new Vector3());
const func = Poly.namedFunctionsRegister.getFunction("vector3Project", this, shadersCollectionController);
const bodyLine = func.asString(vector3, camera, tmpVarName);
shadersCollectionController.addBodyOrComputed(this, [
{ dataType: JsConnectionPointType.VECTOR3, varName: out, value: bodyLine }
]);
}
}