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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { TypedJsNode } from "./_Base"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; import { JS_CONNECTION_POINT_IN_NODE_DEF, JsConnectionPoint, JsConnectionPointType } from "../utils/io/connections/Js"; import { Poly } from "../../Poly"; import { Vector3 } from "three"; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; class Vector3ApplyMatrix4JsParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); /** @param Vector3 */ this.Vector3 = ParamConfig.VECTOR3([0, 0, 0]); } } const ParamsConfig = new Vector3ApplyMatrix4JsParamsConfig(); export class Vector3ApplyMatrix4JsNode extends TypedJsNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return "vector3ApplyMatrix4"; } initializeNode() { super.initializeNode(); this.io.inputs.setNamedInputConnectionPoints([ new JsConnectionPoint(JsConnectionPointType.VECTOR3, JsConnectionPointType.VECTOR3, CONNECTION_OPTIONS), new JsConnectionPoint(JsConnectionPointType.MATRIX4, JsConnectionPointType.MATRIX4, CONNECTION_OPTIONS) ]); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(JsConnectionPointType.VECTOR3, JsConnectionPointType.VECTOR3) ]); } setLines(linesController) { const vector3 = this.variableForInputParam(linesController, this.p.Vector3); const matrix4 = this.variableForInput(linesController, JsConnectionPointType.MATRIX4); const varName = this.jsVarName(JsConnectionPointType.VECTOR3); const tmpVarName = linesController.addVariable(this, new Vector3()); const func = Poly.namedFunctionsRegister.getFunction("vector3ApplyMatrix4", this, linesController); linesController.addBodyOrComputed(this, [ { dataType: JsConnectionPointType.MATRIX4, varName, value: func.asString(vector3, matrix4, tmpVarName) } ]); } }