@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
42 lines (41 loc) • 1.53 kB
JavaScript
;
import { TypedJsNode } from "./_Base";
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
import { JsConnectionPoint, JsConnectionPointType } from "../utils/io/connections/Js";
import { Poly } from "../../Poly";
const OUTPUT_NAME = "radians";
class Vector3AngleToJsParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
/** @param vector 1 */
this.v1 = ParamConfig.VECTOR3([0, 0, 0]);
/** @param vector 2 */
this.v2 = ParamConfig.VECTOR3([0, 0, 0]);
}
}
const ParamsConfig = new Vector3AngleToJsParamsConfig();
export class Vector3AngleToJsNode extends TypedJsNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return "vector3AngleTo";
}
initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(OUTPUT_NAME, JsConnectionPointType.FLOAT)
]);
}
setLines(shadersCollectionController) {
const v1 = this.variableForInputParam(shadersCollectionController, this.p.v1);
const v2 = this.variableForInputParam(shadersCollectionController, this.p.v2);
const out = this.jsVarName(OUTPUT_NAME);
const func = Poly.namedFunctionsRegister.getFunction("vector3AngleTo", this, shadersCollectionController);
const bodyLine = func.asString(v1, v2);
shadersCollectionController.addBodyOrComputed(this, [
{ dataType: JsConnectionPointType.SPHERE, varName: out, value: bodyLine }
]);
}
}