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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * converts a vector4 to a vector3 * * */ import { TypedJsNode } from './_Base'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { JsConnectionPointType } from '../utils/io/connections/Js'; import { JsLinesCollectionController } from './code/utils/JsLinesCollectionController'; type AllowedType = JsConnectionPointType.VECTOR4 | JsConnectionPointType.VECTOR4_ARRAY; declare class Vec4ToVec3ParamsJsConfig extends NodeParamsConfig { Vector4: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR4>; } export declare class Vec4ToVec3JsNode extends TypedJsNode<Vec4ToVec3ParamsJsConfig> { paramsConfig: Vec4ToVec3ParamsJsConfig; static type(): string; initializeNode(): void; _expectedInputName(index: number): string; _expectedOutputName(index: number): string; protected _expectedInputTypes(): AllowedType[]; protected _expectedOutputTypes(): JsConnectionPointType[]; setLines(shadersCollectionController: JsLinesCollectionController): void; private _setLinesAsVector4; private _setLinesAsVector4Array; } export {};