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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { setToArray } from "../../../core/SetUtils"; import { Poly } from "../../Poly"; import { JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF } from "../utils/io/connections/Js"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; import { getConnectedOutputNodes, getOutputIndices, nodeMethodName, triggerInputIndex } from "./code/assemblers/actor/ActorAssemblerUtils"; import { TypedJsNode } from "./_Base"; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; class TriggerSwitchJsParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); /** @param triggersCount */ this.triggersCount = ParamConfig.INTEGER(4, { range: [1, 10], rangeLocked: [true, false] }); /** @param defines which trigger will be dispatched */ this.index = ParamConfig.INTEGER(0, { range: [0, 10], rangeLocked: [true, false] }); } } const ParamsConfig = new TriggerSwitchJsParamsConfig(); export class TriggerSwitchJsNode extends TypedJsNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return "triggerSwitch"; } initializeNode() { super.initializeNode(); this.io.inputs.setNamedInputConnectionPoints([ new JsConnectionPoint(JsConnectionPointType.TRIGGER, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS), new JsConnectionPoint("index", JsConnectionPointType.INT, CONNECTION_OPTIONS) ]); this.io.connection_points.set_output_name_function(this._expectedOutputNames.bind(this)); this.io.connection_points.set_expected_input_types_function(() => []); this.io.connection_points.set_expected_output_types_function(this._expectedOutputTypes.bind(this)); } _expectedOutputNames(index) { return `${JsConnectionPointType.TRIGGER}${index}`; } _expectedOutputTypes() { const array = new Array(this.pv.triggersCount).fill(JsConnectionPointType.TRIGGER); return array; } setTriggerableLines(shadersCollectionController) { const index = this.variableForInputParam(shadersCollectionController, this.p.index); const methodNames = this._expectedOutputTypes().map((_, i) => triggerMethod(this, this._expectedOutputNames(i))).join(","); const func = Poly.namedFunctionsRegister.getFunction("triggerSwitch", this, shadersCollectionController); const bodyLine = func.asString(index, `[${methodNames}]`); shadersCollectionController.addTriggerableLines(this, [bodyLine], { addTriggeredLines: false }); } } function triggerMethod(node, outputName) { const outputIndex = getOutputIndices(node, (c) => c.name() == outputName)[0]; const triggerableNodes = /* @__PURE__ */ new Set(); getConnectedOutputNodes({ node, triggerOutputIndices: [outputIndex], triggerableNodes, recursive: false }); const triggerableMethodNames = setToArray(triggerableNodes, []).map((triggerableNode) => { const argIndex = triggerInputIndex(node, triggerableNode); const m = nodeMethodName(triggerableNode); return `this.${m}(${argIndex})`; }); return `()=>{ ${triggerableMethodNames.join(";")} }`; }