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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { TRIGGER_CONNECTION_NAME, TypedJsNode } from "./_Base"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; import { JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF } from "../utils/io/connections/Js"; import { Poly } from "../../Poly"; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; class TriggerDelayJsParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); /** @param delay (in milliseconds) */ this.delay = ParamConfig.FLOAT(1e3, { range: [0, 1e4], rangeLocked: [true, false] }); } } const ParamsConfig = new TriggerDelayJsParamsConfig(); export class TriggerDelayJsNode extends TypedJsNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return "triggerDelay"; } initializeNode() { this.io.inputs.setNamedInputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS) ]); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER) ]); } setTriggerableLines(shadersCollectionController) { const delay = this.variableForInputParam(shadersCollectionController, this.p.delay); const func = Poly.namedFunctionsRegister.getFunction("sleep", this, shadersCollectionController); const bodyLine = func.asString(delay); shadersCollectionController.addTriggerableLines(this, [bodyLine], { async: true }); } }