@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
21 lines (20 loc) • 763 B
TypeScript
/**
* Allows to switch between different inputs.
*
*
*
*/
import { JsConnectionPointType } from '../utils/io/connections/Js';
import { JsLinesCollectionController } from './code/utils/JsLinesCollectionController';
import { ParamlessTypedJsNode } from './_Base';
export declare class SwitchJsNode extends ParamlessTypedJsNode {
static type(): string;
static INPUT_INDEX_NAME: string;
static OUTPUT_NAME: string;
initializeNode(): void;
protected _expectedInputName(index: number): string;
protected _expectedOutputName(): string;
protected _expectedInputTypes(): JsConnectionPointType[];
protected _expectedOutputTypes(): JsConnectionPointType[];
setLines(shadersCollectionController: JsLinesCollectionController): void;
}