@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
24 lines (23 loc) • 869 B
TypeScript
/**
* a subnet input is the input of a... subnet!
*
*
*
*/
import { TypedJsNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { NetworkChildNodeType } from '../../poly/NodeContext';
import { SubnetJsNode } from './Subnet';
import { JsLinesCollectionController } from './code/utils/JsLinesCollectionController';
declare class SubnetInputJsParamsConfig extends NodeParamsConfig {
}
export declare class SubnetInputJsNode extends TypedJsNode<SubnetInputJsParamsConfig> {
paramsConfig: SubnetInputJsParamsConfig;
static type(): NetworkChildNodeType;
initializeNode(): void;
parent(): SubnetJsNode | null;
private _expectedOutputNames;
expectedOutputTypes(): import("../../index_all").JsConnectionPointType[];
setLines(shadersCollectionController: JsLinesCollectionController): void;
}
export {};