@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
47 lines (46 loc) • 1.84 kB
JavaScript
;
import { TypedJsNode } from "./_Base";
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
import { JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF } from "../utils/io/connections/Js";
import { Sphere } from "three";
import { Poly } from "../../Poly";
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
class SphereJsParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
/** @param sphere center */
this.center = ParamConfig.VECTOR3([0, 0, 0]);
/** @param sphere radius */
this.radius = ParamConfig.FLOAT(1, {
range: [0, 10],
rangeLocked: [true, false]
});
}
}
const ParamsConfig = new SphereJsParamsConfig();
export class SphereJsNode extends TypedJsNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return "sphere";
}
initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(JsConnectionPointType.SPHERE, JsConnectionPointType.SPHERE, CONNECTION_OPTIONS)
]);
}
setLines(shadersCollectionController) {
const center = this.variableForInputParam(shadersCollectionController, this.p.center);
const radius = this.variableForInputParam(shadersCollectionController, this.p.radius);
const out = this.jsVarName(JsConnectionPointType.SPHERE);
const tmpVarName = shadersCollectionController.addVariable(this, new Sphere());
const func = Poly.namedFunctionsRegister.getFunction("sphereSet", this, shadersCollectionController);
const bodyLine = func.asString(center, radius, tmpVarName);
shadersCollectionController.addBodyOrComputed(this, [
{ dataType: JsConnectionPointType.SPHERE, varName: out, value: bodyLine }
]);
}
}