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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { TRIGGER_CONNECTION_NAME, TypedJsNode } from "./_Base"; import { inputObject3D, setObject3DOutputLine } from "./_BaseObject3D"; import { Poly } from "../../Poly"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; import { JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF } from "../utils/io/connections/Js"; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; class SoftBodySolverStepSimulationJsParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); this.stepsCount = ParamConfig.INTEGER(10, { range: [1, 100], rangeLocked: [true, false] }); /** @param edgeCompliance */ this.edgeCompliance = ParamConfig.FLOAT(0, { range: [0, 100], rangeLocked: [true, false] }); /** @param volumeCompliance */ this.volumeCompliance = ParamConfig.FLOAT(0, { range: [0, 1], rangeLocked: [true, false] }); /** @param preciseCollisions */ this.preciseCollisions = ParamConfig.BOOLEAN(0); } } const ParamsConfig = new SoftBodySolverStepSimulationJsParamsConfig(); export class SoftBodySolverStepSimulationJsNode extends TypedJsNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return "softBodySolverStepSimulation"; } initializeNode() { this.io.inputs.setNamedInputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS), new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS) ]); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER), new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D) ]); } setLines(linesController) { setObject3DOutputLine(this, linesController); } setTriggerableLines(linesController) { const object3D = inputObject3D(this, linesController); const stepsCount = this.variableForInputParam(linesController, this.p.stepsCount); const edgeCompliance = this.variableForInputParam(linesController, this.p.edgeCompliance); const volumeCompliance = this.variableForInputParam(linesController, this.p.volumeCompliance); const preciseCollisions = this.variableForInputParam(linesController, this.p.preciseCollisions); const func = Poly.namedFunctionsRegister.getFunction("softBodySolverStepSimulation", this, linesController); const bodyLine = func.asString(object3D, stepsCount, edgeCompliance, volumeCompliance, preciseCollisions); linesController.addTriggerableLines(this, [bodyLine]); } }