@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
46 lines (45 loc) • 1.94 kB
JavaScript
;
import { TRIGGER_CONNECTION_NAME, TypedJsNode } from "./_Base";
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
import { JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF } from "../utils/io/connections/Js";
import { Poly } from "../../Poly";
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
class SetViewerControlsJsParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
/** @param set or unset */
this.active = ParamConfig.BOOLEAN(1);
/** @param updateTarget */
this.updateTarget = ParamConfig.BOOLEAN(0);
/** @param target */
this.target = ParamConfig.VECTOR3([0, 0, 0], {
visibleIf: { updateTarget: 1 }
});
}
}
const ParamsConfig = new SetViewerControlsJsParamsConfig();
export class SetViewerControlsJsNode extends TypedJsNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return "setViewerControls";
}
initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS)
]);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER)
]);
}
setTriggerableLines(shadersCollectionController) {
const active = this.variableForInputParam(shadersCollectionController, this.p.active);
const updateTarget = this.variableForInputParam(shadersCollectionController, this.p.updateTarget);
const target = this.variableForInputParam(shadersCollectionController, this.p.target);
const func = Poly.namedFunctionsRegister.getFunction("setViewerControls", this, shadersCollectionController);
const bodyLine = func.asString(active, updateTarget, target);
shadersCollectionController.addTriggerableLines(this, [bodyLine]);
}
}