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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; import { JsType } from "../../poly/registers/nodes/types/Js"; import { Poly } from "../../Poly"; import { inputObject3D, floatOutputFromParam } from "./_BaseObject3D"; import { BaseTriggerAndObjectJsNode } from "./_BaseTriggerAndObject"; import { JS_CONNECTION_POINT_IN_NODE_DEF, JsConnectionPoint, JsConnectionPointType } from "../utils/io/connections/Js"; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; class SetSoftBodyVelocityJsParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); /** @param multiplier */ this.mult = ParamConfig.FLOAT(1); } } const ParamsConfig = new SetSoftBodyVelocityJsParamsConfig(); export class SetSoftBodyVelocityJsNode extends BaseTriggerAndObjectJsNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return JsType.SET_SOFT_BODY_VELOCITY; } _additionalOutputs() { return [new JsConnectionPoint("mult", JsConnectionPointType.FLOAT, CONNECTION_OPTIONS)]; } setLines(linesController) { super.setLines(linesController); floatOutputFromParam(this, this.p.mult, linesController); } setTriggerableLines(shadersCollectionController) { const object3D = inputObject3D(this, shadersCollectionController); const mult = this.variableForInputParam(shadersCollectionController, this.p.mult); const func = Poly.namedFunctionsRegister.getFunction( "softBodyMultiplyVelocity", this, shadersCollectionController ); const bodyLine = func.asString(object3D, mult); shadersCollectionController.addTriggerableLines(this, [bodyLine]); } }