@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
47 lines (46 loc) • 2.08 kB
JavaScript
;
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
import { JsType } from "../../poly/registers/nodes/types/Js";
import { Poly } from "../../Poly";
import { inputObject3D, vector3OutputFromParam, floatOutputFromParam } from "./_BaseObject3D";
import { BaseTriggerAndObjectJsNode } from "./_BaseTriggerAndObject";
import { JS_CONNECTION_POINT_IN_NODE_DEF, JsConnectionPoint, JsConnectionPointType } from "../utils/io/connections/Js";
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
class SetSoftBodyPositionJsParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
/** @param target position */
this.position = ParamConfig.VECTOR3([0, 0, 0]);
/** @param lerp factor */
this.lerp = ParamConfig.FLOAT(1);
}
}
const ParamsConfig = new SetSoftBodyPositionJsParamsConfig();
export class SetSoftBodyPositionJsNode extends BaseTriggerAndObjectJsNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return JsType.SET_SOFT_BODY_POSITION;
}
_additionalOutputs() {
return [
new JsConnectionPoint("position", JsConnectionPointType.VECTOR3, CONNECTION_OPTIONS),
new JsConnectionPoint("lerp", JsConnectionPointType.FLOAT, CONNECTION_OPTIONS)
];
}
setLines(linesController) {
super.setLines(linesController);
vector3OutputFromParam(this, this.p.position, linesController);
floatOutputFromParam(this, this.p.lerp, linesController);
}
setTriggerableLines(shadersCollectionController) {
const object3D = inputObject3D(this, shadersCollectionController);
const position = this.variableForInputParam(shadersCollectionController, this.p.position);
const lerp = this.variableForInputParam(shadersCollectionController, this.p.lerp);
const func = Poly.namedFunctionsRegister.getFunction("softBodySetPosition", this, shadersCollectionController);
const bodyLine = func.asString(object3D, position, lerp);
shadersCollectionController.addTriggerableLines(this, [bodyLine]);
}
}