@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
25 lines (24 loc) • 1.24 kB
TypeScript
/**
* Update the soft body position
*
*
*/
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { JsLinesCollectionController } from './code/utils/JsLinesCollectionController';
import { JsType } from '../../poly/registers/nodes/types/Js';
import { BaseTriggerAndObjectJsNode } from './_BaseTriggerAndObject';
import { JsConnectionPoint, JsConnectionPointType } from '../utils/io/connections/Js';
declare class SetSoftBodyPositionJsParamsConfig extends NodeParamsConfig {
/** @param target position */
position: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
/** @param lerp factor */
lerp: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
}
export declare class SetSoftBodyPositionJsNode extends BaseTriggerAndObjectJsNode<SetSoftBodyPositionJsParamsConfig> {
readonly paramsConfig: SetSoftBodyPositionJsParamsConfig;
static type(): JsType;
protected _additionalOutputs(): JsConnectionPoint<JsConnectionPointType>[];
setLines(linesController: JsLinesCollectionController): void;
setTriggerableLines(shadersCollectionController: JsLinesCollectionController): void;
}
export {};