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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { ParamConfig } from "./../utils/params/ParamsConfig"; import { TRIGGER_CONNECTION_NAME, TypedJsNode } from "./_Base"; import { NodeParamsConfig } from "../utils/params/ParamsConfig"; import { JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF } from "../utils/io/connections/Js"; import { inputObject3D, setObject3DOutputLine } from "./_BaseObject3D"; import { Poly } from "../../Poly"; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; class SetPhysicsRBDAngularVelocityJsParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); /** @param target velocity */ this.velocity = ParamConfig.VECTOR3([0, 0, 0]); /** @param lerp factor */ this.lerp = ParamConfig.FLOAT(1); } } const ParamsConfig = new SetPhysicsRBDAngularVelocityJsParamsConfig(); export class SetPhysicsRBDAngularVelocityJsNode extends TypedJsNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return "setPhysicsRBDAngularVelocity"; } initializeNode() { this.io.inputs.setNamedInputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS), new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS) ]); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER), new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS) ]); } setLines(linesController) { setObject3DOutputLine(this, linesController); } setTriggerableLines(shadersCollectionController) { const object3D = inputObject3D(this, shadersCollectionController); const velocity = this.variableForInputParam(shadersCollectionController, this.p.velocity); const lerp = this.variableForInputParam(shadersCollectionController, this.p.lerp); const func = Poly.namedFunctionsRegister.getFunction( "setPhysicsRBDAngularVelocity", this, shadersCollectionController ); const bodyLine = func.asString(object3D, velocity, lerp); shadersCollectionController.addTriggerableLines(this, [bodyLine]); } }