@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
27 lines (26 loc) • 1.35 kB
TypeScript
/**
* Update the camera near/far
*
*
*/
import { TypedJsNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { JsLinesCollectionController } from './code/utils/JsLinesCollectionController';
declare class SetPerspectiveCameraNearFarJsParamsConfig extends NodeParamsConfig {
/** @param near */
near: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param far */
far: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param lerp factor */
lerp: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param sets if the projection matrix should be updated as the animation progresses */
updateProjectionMatrix: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
}
export declare class SetPerspectiveCameraNearFarJsNode extends TypedJsNode<SetPerspectiveCameraNearFarJsParamsConfig> {
readonly paramsConfig: SetPerspectiveCameraNearFarJsParamsConfig;
static type(): string;
initializeNode(): void;
setLines(linesController: JsLinesCollectionController): void;
setTriggerableLines(shadersCollectionController: JsLinesCollectionController): void;
}
export {};