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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; import { JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF } from "../utils/io/connections/Js"; import { Poly } from "../../Poly"; import { booleanOutputFromParam, floatOutputFromParam, inputObject3D, vector3OutputFromParam } from "./_BaseObject3D"; import { BaseTriggerAndObjectJsNode } from "./_BaseTriggerAndObject"; import { JsType } from "../../poly/registers/nodes/types/Js"; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; class SetObjectScaleJsParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); /** @param target scale */ this.scale = ParamConfig.VECTOR3([1, 1, 1]); /** @param target scale */ this.mult = ParamConfig.FLOAT(1, { range: [0, 2], rangeLocked: [false, false] }); /** @param lerp factor */ this.lerp = ParamConfig.FLOAT(1); /** @param sets if the matrix should be updated as the animation progresses */ this.updateMatrix = ParamConfig.BOOLEAN(1); } } const ParamsConfig = new SetObjectScaleJsParamsConfig(); export class SetObjectScaleJsNode extends BaseTriggerAndObjectJsNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return JsType.SET_OBJECT_SCALE; } _additionalOutputs() { return [ new JsConnectionPoint("scale", JsConnectionPointType.VECTOR3, CONNECTION_OPTIONS), new JsConnectionPoint("mult", JsConnectionPointType.FLOAT, CONNECTION_OPTIONS), new JsConnectionPoint("lerp", JsConnectionPointType.FLOAT, CONNECTION_OPTIONS), new JsConnectionPoint("updateMatrix", JsConnectionPointType.BOOLEAN, CONNECTION_OPTIONS) ]; } setLines(linesController) { super.setLines(linesController); vector3OutputFromParam(this, this.p.scale, linesController); floatOutputFromParam(this, this.p.mult, linesController); floatOutputFromParam(this, this.p.lerp, linesController); booleanOutputFromParam(this, this.p.updateMatrix, linesController); } setTriggerableLines(linesController) { const object3D = inputObject3D(this, linesController); const scale = this.variableForInputParam(linesController, this.p.scale); const mult = this.variableForInputParam(linesController, this.p.mult); const lerp = this.variableForInputParam(linesController, this.p.lerp); const updateMatrix = this.variableForInputParam(linesController, this.p.updateMatrix); const func = Poly.namedFunctionsRegister.getFunction("setObjectScale", this, linesController); const bodyLine = func.asString(object3D, scale, mult, lerp, updateMatrix); linesController.addTriggerableLines(this, [bodyLine]); } }