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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Update the object rotation * * */ import { TypedJsNode } from './_Base'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { JsLinesCollectionController } from './code/utils/JsLinesCollectionController'; import { JsType } from '../../poly/registers/nodes/types/Js'; declare class SetObjectQuaternionJsParamsConfig extends NodeParamsConfig { /** @param lerp factor */ lerp: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; /** @param sets if the matrix should be updated as the animation progresses */ updateMatrix: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; } export declare class SetObjectQuaternionJsNode extends TypedJsNode<SetObjectQuaternionJsParamsConfig> { readonly paramsConfig: SetObjectQuaternionJsParamsConfig; static type(): JsType; initializeNode(): void; setLines(linesController: JsLinesCollectionController): void; setTriggerableLines(shadersCollectionController: JsLinesCollectionController): void; } export {};