@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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JavaScript
;
import { ParamlessTypedJsNode, TRIGGER_CONNECTION_NAME } from "./_Base";
import { JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF } from "../utils/io/connections/Js";
import { inputObject3D, setObject3DOutputLine } from "./_BaseObject3D";
import { Poly } from "../../Poly";
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
export class SetObjectMaterialJsNode extends ParamlessTypedJsNode {
static type() {
return "setObjectMaterial";
}
initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS),
new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS),
new JsConnectionPoint(JsConnectionPointType.MATERIAL, JsConnectionPointType.MATERIAL, CONNECTION_OPTIONS)
]);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER)
]);
}
setLines(linesController) {
setObject3DOutputLine(this, linesController);
}
setTriggerableLines(shadersCollectionController) {
const object3D = inputObject3D(this, shadersCollectionController);
const material = this.variableForInput(shadersCollectionController, JsConnectionPointType.MATERIAL);
const func = Poly.namedFunctionsRegister.getFunction("setObjectMaterial", this, shadersCollectionController);
const bodyLine = func.asString(object3D, material);
shadersCollectionController.addTriggerableLines(this, [bodyLine]);
}
}