@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
58 lines (57 loc) • 2.74 kB
JavaScript
"use strict";
import { TRIGGER_CONNECTION_NAME, TypedJsNode } from "./_Base";
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
import { JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF } from "../utils/io/connections/Js";
import { JsType } from "../../poly/registers/nodes/types/Js";
import { Poly } from "../../Poly";
import { inputObject3D, setObject3DOutputLine } from "./_BaseObject3D";
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
class SetObjectLookAtJsParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
/** @param targetPosition */
this.targetPosition = ParamConfig.VECTOR3([0, 0, 0]);
/** @param up */
this.up = ParamConfig.VECTOR3([0, 1, 0]);
/** @param lerp factor */
this.lerp = ParamConfig.FLOAT(1);
/** @param invertDirection */
this.invertDirection = ParamConfig.BOOLEAN(0);
/** @param sets if the matrix should be updated as the animation progresses */
this.updateMatrix = ParamConfig.BOOLEAN(1);
}
}
const ParamsConfig = new SetObjectLookAtJsParamsConfig();
export class SetObjectLookAtJsNode extends TypedJsNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return JsType.SET_OBJECT_LOOK_AT;
}
initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS),
new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS)
]);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER),
new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D)
]);
}
setLines(linesController) {
setObject3DOutputLine(this, linesController);
}
setTriggerableLines(linesController) {
const object3D = inputObject3D(this, linesController);
const targetPosition = this.variableForInputParam(linesController, this.p.targetPosition);
const up = this.variableForInputParam(linesController, this.p.up);
const lerp = this.variableForInputParam(linesController, this.p.lerp);
const invertDirection = this.variableForInputParam(linesController, this.p.invertDirection);
const updateMatrix = this.variableForInputParam(linesController, this.p.updateMatrix);
const func = Poly.namedFunctionsRegister.getFunction("setObjectLookAt", this, linesController);
const bodyLine = func.asString(object3D, targetPosition, up, lerp, invertDirection, updateMatrix);
linesController.addTriggerableLines(this, [bodyLine]);
}
}