@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
62 lines (61 loc) • 2.6 kB
JavaScript
"use strict";
import { BaseTriggerAndObjectJsNode } from "./_BaseTriggerAndObject";
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
import { JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF } from "../utils/io/connections/Js";
import { JsType } from "../../poly/registers/nodes/types/Js";
import { Poly } from "../../Poly";
import {
floatOutputFromParam,
inputObject3D,
inputPointIndex,
integerOutputFromParam,
vector3OutputFromParam
} from "./_BaseObject3D";
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
class SetInstanceLookAtJsParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
/** @param point index */
this.ptnum = ParamConfig.INTEGER(0);
/** @param target position */
this.targetPosition = ParamConfig.VECTOR3([0, 0, 0]);
/** @param up */
this.up = ParamConfig.VECTOR3([0, 1, 0]);
/** @param lerp factor */
this.lerp = ParamConfig.FLOAT(1);
}
}
const ParamsConfig = new SetInstanceLookAtJsParamsConfig();
export class SetInstanceLookAtJsNode extends BaseTriggerAndObjectJsNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return JsType.SET_INSTANCE_LOOK_AT;
}
_additionalOutputs() {
return [
new JsConnectionPoint("ptnum", JsConnectionPointType.INT, CONNECTION_OPTIONS),
new JsConnectionPoint("targetPosition", JsConnectionPointType.VECTOR3, CONNECTION_OPTIONS),
new JsConnectionPoint("up", JsConnectionPointType.VECTOR3, CONNECTION_OPTIONS),
new JsConnectionPoint("lerp", JsConnectionPointType.FLOAT, CONNECTION_OPTIONS)
];
}
setLines(linesController) {
super.setLines(linesController);
integerOutputFromParam(this, this.p.ptnum, linesController);
vector3OutputFromParam(this, this.p.targetPosition, linesController);
floatOutputFromParam(this, this.p.lerp, linesController);
}
setTriggerableLines(linesController) {
const object3D = inputObject3D(this, linesController);
const ptnum = inputPointIndex(this, linesController);
const targetPosition = this.variableForInputParam(linesController, this.p.targetPosition);
const up = this.variableForInputParam(linesController, this.p.up);
const lerp = this.variableForInputParam(linesController, this.p.lerp);
const func = Poly.namedFunctionsRegister.getFunction("setPointInstanceLookAt", this, linesController);
const bodyLine = func.asString(object3D, ptnum, targetPosition, up, lerp);
linesController.addTriggerableLines(this, [bodyLine]);
}
}