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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Update the geometry instance positions, quaternions and scales * * */ import { TypedJsNode } from './_Base'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { JsConnectionPointType } from '../utils/io/connections/Js'; import { JsLinesCollectionController } from './code/utils/JsLinesCollectionController'; export declare const SetGeometryInstanceTransformsInputName: { trigger: JsConnectionPointType; Object3D: JsConnectionPointType; position: string; quaternion: string; scale: string; mult: string; lerp: string; attributeNeedsUpdate: string; }; declare class SetGeometryInstanceTransformsJsParamsConfig extends NodeParamsConfig { } export declare class SetGeometryInstanceTransformsJsNode extends TypedJsNode<SetGeometryInstanceTransformsJsParamsConfig> { readonly paramsConfig: SetGeometryInstanceTransformsJsParamsConfig; static type(): string; initializeNode(): void; paramDefaultValue(name: string): number | boolean; expectedInputTypes(): JsConnectionPointType[]; protected _expectedOutputTypes(): JsConnectionPointType[]; protected _expectedInputName(index: number): string; setLines(linesController: JsLinesCollectionController): void; setTriggerableLines(shadersCollectionController: JsLinesCollectionController): void; } export {};