@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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JavaScript
;
import { TypedJsNode } from "./_Base";
import { NodeParamsConfig } from "../utils/params/ParamsConfig";
import { JsConnectionPointType } from "../utils/io/connections/Js";
import { inputObject3D, setObject3DOutputLine } from "./_BaseObject3D";
import { Poly } from "../../Poly";
export const SetGeometryInstancePositionsInputName = {
[JsConnectionPointType.TRIGGER]: JsConnectionPointType.TRIGGER,
[JsConnectionPointType.OBJECT_3D]: JsConnectionPointType.OBJECT_3D,
position: "position",
lerp: "lerp",
attributeNeedsUpdate: "attributeNeedsUpdate"
};
const INPUT_NAMES = [
SetGeometryInstancePositionsInputName.trigger,
SetGeometryInstancePositionsInputName.Object3D,
SetGeometryInstancePositionsInputName.position,
SetGeometryInstancePositionsInputName.lerp,
SetGeometryInstancePositionsInputName.attributeNeedsUpdate
];
const DefaultValues = {
[SetGeometryInstancePositionsInputName.lerp]: 1,
[SetGeometryInstancePositionsInputName.attributeNeedsUpdate]: true
};
class SetGeometryInstancePositionsJsParamsConfig extends NodeParamsConfig {
}
const ParamsConfig = new SetGeometryInstancePositionsJsParamsConfig();
export class SetGeometryInstancePositionsJsNode extends TypedJsNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return "setGeometryInstancePositions";
}
initializeNode() {
super.initializeNode();
this.io.connection_points.set_expected_input_types_function(this.expectedInputTypes.bind(this));
this.io.connection_points.set_expected_output_types_function(this._expectedOutputTypes.bind(this));
this.io.connection_points.set_output_name_function(
(i) => [JsConnectionPointType.TRIGGER, JsConnectionPointType.OBJECT_3D][i]
);
this.io.connection_points.set_input_name_function(this._expectedInputName.bind(this));
}
paramDefaultValue(name) {
return DefaultValues[name];
}
expectedInputTypes() {
return [
JsConnectionPointType.TRIGGER,
JsConnectionPointType.OBJECT_3D,
JsConnectionPointType.VECTOR3_ARRAY,
JsConnectionPointType.FLOAT,
JsConnectionPointType.BOOLEAN
];
}
_expectedOutputTypes() {
return [JsConnectionPointType.TRIGGER, JsConnectionPointType.OBJECT_3D];
}
_expectedInputName(index) {
return INPUT_NAMES[index];
}
setLines(linesController) {
setObject3DOutputLine(this, linesController);
}
setTriggerableLines(shadersCollectionController) {
const object3D = inputObject3D(this, shadersCollectionController);
const positions = this.variableForInput(
shadersCollectionController,
SetGeometryInstancePositionsInputName.position
);
const lerp = this.variableForInput(shadersCollectionController, SetGeometryInstancePositionsInputName.lerp);
const attributeNeedsUpdate = this.variableForInput(
shadersCollectionController,
SetGeometryInstancePositionsInputName.attributeNeedsUpdate
);
const func = Poly.namedFunctionsRegister.getFunction(
"setGeometryInstancePositions",
this,
shadersCollectionController
);
const bodyLine = func.asString(object3D, positions, lerp, attributeNeedsUpdate);
shadersCollectionController.addTriggerableLines(this, [bodyLine]);
}
}