@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
31 lines (30 loc) • 1.26 kB
TypeScript
/**
* Update the geometry instance positions
*
*
*/
import { TypedJsNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { JsConnectionPointType } from '../utils/io/connections/Js';
import { JsLinesCollectionController } from './code/utils/JsLinesCollectionController';
export declare const SetGeometryInstancePositionsInputName: {
trigger: JsConnectionPointType;
Object3D: JsConnectionPointType;
position: string;
lerp: string;
attributeNeedsUpdate: string;
};
declare class SetGeometryInstancePositionsJsParamsConfig extends NodeParamsConfig {
}
export declare class SetGeometryInstancePositionsJsNode extends TypedJsNode<SetGeometryInstancePositionsJsParamsConfig> {
readonly paramsConfig: SetGeometryInstancePositionsJsParamsConfig;
static type(): string;
initializeNode(): void;
paramDefaultValue(name: string): number | boolean;
expectedInputTypes(): JsConnectionPointType[];
protected _expectedOutputTypes(): JsConnectionPointType[];
protected _expectedInputName(index: number): string;
setLines(linesController: JsLinesCollectionController): void;
setTriggerableLines(shadersCollectionController: JsLinesCollectionController): void;
}
export {};