@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
50 lines (49 loc) • 1.83 kB
JavaScript
"use strict";
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
import { JsConnectionPointType, JsConnectionPoint } from "../utils/io/connections/Js";
import { TypedJsNode } from "./_Base";
import { isBooleanTrue } from "../../../core/Type";
import { Poly } from "../../Poly";
const OUTPUT_NAME = "union";
class SDFUnionJsParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.sdf0 = ParamConfig.FLOAT(1);
this.sdf1 = ParamConfig.FLOAT(1);
this.smooth = ParamConfig.BOOLEAN(1);
this.smoothFactor = ParamConfig.FLOAT(1, {
visibleIf: { smooth: 1 }
});
}
}
const ParamsConfig = new SDFUnionJsParamsConfig();
export class SDFUnionJsNode extends TypedJsNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return "SDFUnion";
}
initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(OUTPUT_NAME, JsConnectionPointType.FLOAT)
]);
}
setLines(shadersCollectionController) {
const sdf0 = this.variableForInputParam(shadersCollectionController, this.p.sdf0);
const sdf1 = this.variableForInputParam(shadersCollectionController, this.p.sdf1);
const smoothFactor = this.variableForInputParam(shadersCollectionController, this.p.smoothFactor);
const functionName = isBooleanTrue(this.pv.smooth) ? "SDFSmoothUnion" : "SDFUnion";
const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController);
const out = this.jsVarName(OUTPUT_NAME);
shadersCollectionController.addBodyOrComputed(this, [
{
dataType: JsConnectionPointType.FLOAT,
varName: out,
value: func.asString(sdf0, sdf1, smoothFactor)
}
]);
}
}