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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; import { JsConnectionPointType, JsConnectionPoint } from "../utils/io/connections/Js"; import { BaseSDF2DJsNode } from "./_BaseSDF2D"; import { Poly } from "../../Poly"; import { JsType } from "../../poly/registers/nodes/types/Js"; const OUTPUT_NAME = "float"; class SDF2DCrossJsParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); this.position = ParamConfig.VECTOR2([0, 0], { hidden: true }); this.center = ParamConfig.VECTOR2([0, 0]); this.length = ParamConfig.FLOAT(1); this.width = ParamConfig.FLOAT(0.3); this.radius = ParamConfig.FLOAT(0, { range: [-1, 1] }); } } const ParamsConfig = new SDF2DCrossJsParamsConfig(); export class SDF2DCrossJsNode extends BaseSDF2DJsNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return JsType.SDF_2D_CROSS; } initializeNode() { super.initializeNode(); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(OUTPUT_NAME, JsConnectionPointType.FLOAT) ]); } setLines(shadersCollectionController) { const position = this.variableForInputParam(shadersCollectionController, this.p.position); const center = this.variableForInputParam(shadersCollectionController, this.p.center); const length = this.variableForInputParam(shadersCollectionController, this.p.length); const width = this.variableForInputParam(shadersCollectionController, this.p.width); const radius = this.variableForInputParam(shadersCollectionController, this.p.radius); const float = this.jsVarName(OUTPUT_NAME); const func = Poly.namedFunctionsRegister.getFunction("SDF2DCross", this, shadersCollectionController); shadersCollectionController.addBodyOrComputed(this, [ { dataType: JsConnectionPointType.FLOAT, varName: float, value: func.asString(position, center, length, width, radius) } ]); } }