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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * rotates an input vector * * * */ import { Number3 } from '../../../types/GlobalTypes'; import { TypedJsNode } from './_Base'; import { JsConnectionPointType } from '../utils/io/connections/Js'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { JsLinesCollectionController } from './code/utils/JsLinesCollectionController'; export declare enum JsRotateMode { AXIS = 0, QUAT = 1 } export declare enum JsRotateInputNameAxisMode { AXIS = "axis", ANGLE = "angle" } declare class RotateParamsConfig extends NodeParamsConfig { mode: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; } export declare class RotateJsNode extends TypedJsNode<RotateParamsConfig> { paramsConfig: RotateParamsConfig; static type(): string; initializeNode(): void; setMode(mode: JsRotateMode): void; mode(): JsRotateMode; protected _expectedInputName(index: number): string; protected _expectedOutputName(index: number): JsConnectionPointType; paramDefaultValue(name: string): Number3; functionName(): string; protected _expectedInputTypes(): JsConnectionPointType[]; protected _expectedOutputTypes(): JsConnectionPointType[]; setLines(linesController: JsLinesCollectionController): void; private _setLinesForAxisAngle; private _setLinesForQuat; } export {};