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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { BaseRayObjectJsNode } from "./_BaseRayObject"; import { JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF } from "../utils/io/connections/Js"; import { Poly } from "../../Poly"; import { inputObject3D } from "./_BaseObject3D"; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; const OUTPUT_NAME = "intersects"; var RayIntersectsObjectJsNodeInputName = /* @__PURE__ */ ((RayIntersectsObjectJsNodeInputName2) => { RayIntersectsObjectJsNodeInputName2["RECURSIVE"] = "recursive"; return RayIntersectsObjectJsNodeInputName2; })(RayIntersectsObjectJsNodeInputName || {}); export class RayIntersectsObjectJsNode extends BaseRayObjectJsNode { static type() { return "rayIntersectsObject"; } initializeNode() { super.initializeNode(); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(OUTPUT_NAME, JsConnectionPointType.BOOLEAN, CONNECTION_OPTIONS) ]); } _additionalInputs() { return [ new JsConnectionPoint( "recursive" /* RECURSIVE */, JsConnectionPointType.BOOLEAN, CONNECTION_OPTIONS ) ]; } setLines(linesController) { const object3D = inputObject3D(this, linesController); const ray = this.variableForInput(linesController, JsConnectionPointType.RAY); const recursive = this.variableForInput(linesController, "recursive" /* RECURSIVE */); const out = this.jsVarName(OUTPUT_NAME); const func = Poly.namedFunctionsRegister.getFunction("rayIntersectsObject3D", this, linesController); const bodyLine = func.asString(ray, object3D, recursive); linesController.addBodyOrComputed(this, [ { dataType: JsConnectionPointType.VECTOR3, varName: out, value: bodyLine } ]); } }