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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * gets the intersection of a ray with an object * * @remarks * * */ import { BaseRayObjectJsNode } from './_BaseRayObject'; import { JsConnectionPoint, JsConnectionPointType } from '../utils/io/connections/Js'; import { JsLinesCollectionController } from './code/utils/JsLinesCollectionController'; export declare class RayIntersectsObjectJsNode extends BaseRayObjectJsNode { static type(): string; initializeNode(): void; protected _additionalInputs(): JsConnectionPoint<JsConnectionPointType>[]; setLines(linesController: JsLinesCollectionController): void; }