@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
17 lines (16 loc) • 588 B
TypeScript
/**
* gets the intersection of a ray with an object
*
* @remarks
*
*
*/
import { BaseRayObjectJsNode } from './_BaseRayObject';
import { JsConnectionPoint, JsConnectionPointType } from '../utils/io/connections/Js';
import { JsLinesCollectionController } from './code/utils/JsLinesCollectionController';
export declare class RayIntersectsObjectJsNode extends BaseRayObjectJsNode {
static type(): string;
initializeNode(): void;
protected _additionalInputs(): JsConnectionPoint<JsConnectionPointType>[];
setLines(linesController: JsLinesCollectionController): void;
}