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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF } from "../utils/io/connections/Js"; import { Poly } from "../../Poly"; import { inputObject3D } from "./_BaseObject3D"; import { TypedJsNode } from "./_Base"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; class RayIntersectObjectJsParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); this.recursive = ParamConfig.BOOLEAN(0); } } const ParamsConfig = new RayIntersectObjectJsParamsConfig(); export class RayIntersectObjectJsNode extends TypedJsNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return "rayIntersectObject"; } initializeNode() { this.io.inputs.setNamedInputConnectionPoints([ new JsConnectionPoint(JsConnectionPointType.RAY, JsConnectionPointType.RAY, CONNECTION_OPTIONS), new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS) ]); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint( JsConnectionPointType.INTERSECTION, JsConnectionPointType.INTERSECTION, CONNECTION_OPTIONS ) ]); } setLines(linesController) { const object3D = inputObject3D(this, linesController); const ray = this.variableForInput(linesController, JsConnectionPointType.RAY); const recursive = this.variableForInputParam(linesController, this.p.recursive); const varName = this.jsVarName(JsConnectionPointType.INTERSECTION); const func = Poly.namedFunctionsRegister.getFunction("rayIntersectObject3D", this, linesController); const bodyLine = func.asString(ray, object3D, recursive); linesController.addBodyOrComputed(this, [{ dataType: JsConnectionPointType.VECTOR3, varName, value: bodyLine }]); } }