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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * gets the ray from a camera * * @remarks * * the parameter x and y should be in the [-1,1] range * * x = 0, y = 0 : canvas center * x = -1, y = -1: bottom left corner * x = -1, y = 1 : top left corner * x = 1, y = -1 : bottom right corner * x = 1, y = 1 : top right corner * */ import { TypedJsNode } from './_Base'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { JsType } from '../../poly/registers/nodes/types/Js'; import { JsLinesCollectionController } from './code/utils/JsLinesCollectionController'; declare class RayFromCameraJsParamsConfig extends NodeParamsConfig { /** @param x position in screen space */ x: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; /** @param y position in screen space */ y: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; } export declare class RayFromCameraJsNode extends TypedJsNode<RayFromCameraJsParamsConfig> { paramsConfig: RayFromCameraJsParamsConfig; static type(): JsType; initializeNode(): void; setLines(shadersCollectionController: JsLinesCollectionController): void; } export {};