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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { Poly } from "../../Poly"; import { JsConnectionPoint, JsConnectionPointType } from "../utils/io/connections/Js"; import { BaseRayPlaneJsNode } from "./_BaseRayPlane"; const OUTPUT_NAME = "distance"; export class RayDistanceToPlaneJsNode extends BaseRayPlaneJsNode { static type() { return "rayDistanceToPlane"; } initializeNode() { super.initializeNode(); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(OUTPUT_NAME, JsConnectionPointType.FLOAT) ]); } setLines(shadersCollectionController) { const ray = this.variableForInput(shadersCollectionController, JsConnectionPointType.RAY); const plane = this.variableForInput(shadersCollectionController, JsConnectionPointType.PLANE); const out = this.jsVarName(OUTPUT_NAME); const func = Poly.namedFunctionsRegister.getFunction("rayDistanceToPlane", this, shadersCollectionController); const bodyLine = func.asString(ray, plane); shadersCollectionController.addBodyOrComputed(this, [ { dataType: JsConnectionPointType.FLOAT, varName: out, value: bodyLine } ]); } // protected _expectedOutputName(index: number) { // return OUTPUT_NAME; // } // protected _expectedOutputType(): ActorConnectionPointType.FLOAT { // return ActorConnectionPointType.FLOAT; // } // protected _processRayData() { // if (this._processData.ray && this._processData.plane) { // return this._processData.ray.distanceToPlane(this._processData.plane); // } else { // return 0; // } // } }