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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { TypedJsNode } from "./_Base"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; import { JsConnectionPoint, JsConnectionPointType } from "../utils/io/connections/Js"; import { Ray } from "three"; import { Poly } from "../../Poly"; class RayJsParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); /** @param ray origin */ this.origin = ParamConfig.VECTOR3([0, 0, 0]); /** @param ray direction */ this.direction = ParamConfig.VECTOR3([0, 0, 1]); } } const ParamsConfig = new RayJsParamsConfig(); export class RayJsNode extends TypedJsNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return "ray"; } initializeNode() { super.initializeNode(); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(JsConnectionPointType.RAY, JsConnectionPointType.RAY) ]); } setLines(shadersCollectionController) { const origin = this.variableForInputParam(shadersCollectionController, this.p.origin); const direction = this.variableForInputParam(shadersCollectionController, this.p.direction); const out = this.jsVarName(JsConnectionPointType.RAY); const tmpVarName = shadersCollectionController.addVariable(this, new Ray()); const func = Poly.namedFunctionsRegister.getFunction("raySet", this, shadersCollectionController); const bodyLine = func.asString(origin, direction, tmpVarName); shadersCollectionController.addBodyOrComputed(this, [ { dataType: JsConnectionPointType.RAY, varName: out, value: bodyLine } ]); } }