@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
43 lines (42 loc) • 1.65 kB
JavaScript
;
import { TypedJsNode } from "./_Base";
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
import { JsConnectionPoint, JsConnectionPointType } from "../utils/io/connections/Js";
import { Ray } from "three";
import { Poly } from "../../Poly";
class RayJsParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
/** @param ray origin */
this.origin = ParamConfig.VECTOR3([0, 0, 0]);
/** @param ray direction */
this.direction = ParamConfig.VECTOR3([0, 0, 1]);
}
}
const ParamsConfig = new RayJsParamsConfig();
export class RayJsNode extends TypedJsNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return "ray";
}
initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(JsConnectionPointType.RAY, JsConnectionPointType.RAY)
]);
}
setLines(shadersCollectionController) {
const origin = this.variableForInputParam(shadersCollectionController, this.p.origin);
const direction = this.variableForInputParam(shadersCollectionController, this.p.direction);
const out = this.jsVarName(JsConnectionPointType.RAY);
const tmpVarName = shadersCollectionController.addVariable(this, new Ray());
const func = Poly.namedFunctionsRegister.getFunction("raySet", this, shadersCollectionController);
const bodyLine = func.asString(origin, direction, tmpVarName);
shadersCollectionController.addBodyOrComputed(this, [
{ dataType: JsConnectionPointType.RAY, varName: out, value: bodyLine }
]);
}
}