@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
32 lines (31 loc) • 1.11 kB
JavaScript
;
import { Poly } from "../../Poly";
import { JsConnectionPoint, JsConnectionPointType } from "../utils/io/connections/Js";
import { NodeParamsConfig } from "../utils/params/ParamsConfig";
import { TypedJsNode } from "./_Base";
const OUTPUT_NAME = "random";
class RandomJsParamsConfig extends NodeParamsConfig {
}
const ParamsConfig = new RandomJsParamsConfig();
export class RandomJsNode extends TypedJsNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return "random";
}
initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([]);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(OUTPUT_NAME, JsConnectionPointType.FLOAT)
]);
}
setLines(shadersCollectionController) {
const varName = this.jsVarName(OUTPUT_NAME);
const _func = Poly.namedFunctionsRegister.getFunction("random", this, shadersCollectionController).asString();
shadersCollectionController.addBodyOrComputed(this, [
{ dataType: JsConnectionPointType.FLOAT, varName, value: _func }
]);
}
}