@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
49 lines (48 loc) • 1.7 kB
JavaScript
;
import { TypedJsNode } from "./_Base";
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
import { JsConnectionPoint, JsConnectionPointType } from "../utils/io/connections/Js";
import { Quaternion } from "three";
import { Poly } from "../../Poly";
class QuaternionJsParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
/** @param axis */
this.axis = ParamConfig.VECTOR3([0, 1, 0]);
/** @param rotation order */
this.angle = ParamConfig.FLOAT(0, {
range: [-Math.PI, Math.PI],
rangeLocked: [false, false]
});
}
}
const ParamsConfig = new QuaternionJsParamsConfig();
export class QuaternionJsNode extends TypedJsNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return "quaternion";
}
initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(JsConnectionPointType.QUATERNION, JsConnectionPointType.QUATERNION)
]);
}
setLines(linesController) {
const axis = this.variableForInputParam(linesController, this.p.axis);
const angle = this.variableForInputParam(linesController, this.p.angle);
const varName = this.jsVarName(JsConnectionPointType.QUATERNION);
const tmpVarName = linesController.addVariable(this, new Quaternion());
const func = Poly.namedFunctionsRegister.getFunction("quaternionSetFromAxisAngle", this, linesController);
linesController.addBodyOrComputed(this, [
{
dataType: JsConnectionPointType.EULER,
varName,
value: func.asString(axis, angle, tmpVarName)
}
]);
}
}