@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
31 lines (30 loc) • 1.25 kB
TypeScript
/**
* Returns the value previous returned by the input node
*
*
*/
import { TypedJsNode } from './_Base';
import { JsConnectionPointType } from '../utils/io/connections/Js';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { JsLinesCollectionController } from './code/utils/JsLinesCollectionController';
declare enum PreviousValueJsNodeInputName {
current = "current",
offset = "offset"
}
declare class PreviousJsParamsConfig extends NodeParamsConfig {
offset: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
}
export declare class PreviousValueJsNode extends TypedJsNode<PreviousJsParamsConfig> {
paramsConfig: PreviousJsParamsConfig;
static type(): string;
static readonly OUTPUT_NAME = "prev";
initializeNode(): void;
paramDefaultValue(name: PreviousValueJsNodeInputName): number;
protected _expectedInputTypes(): JsConnectionPointType[];
protected _expectedInputName(index: number): string;
protected _expectedOutputName(index: number): string;
protected _expectedOutputTypes(): JsConnectionPointType[];
setLines(shadersCollectionController: JsLinesCollectionController): void;
private _functionName;
}
export {};