@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
44 lines (43 loc) • 2.22 kB
TypeScript
/**
* Updates an object using left/right/froward/backward/run/jump events
*
*
*/
import { TypedJsNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { JsLinesCollectionController } from './code/utils/JsLinesCollectionController';
export declare enum PlayerUpdateInput {
COLLIDER = "collider"
}
export declare enum PlayerUpdateOutput {
VELOCITY = "velocity",
ON_GROUND = "onGround"
}
declare class PlayerUpdateJsParamsConfig extends NodeParamsConfig {
/** @param travel speed */
speed: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param run Allowed */
runAllowed: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
/** @param jump Force */
runSpeedMult: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param jump Allowed */
jumpAllowed: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
/** @param jump Force */
jumpStrength: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param physics Steps */
physicsSteps: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
/** @param gravity */
gravity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
/** @param collision Capsule Radius */
capsuleRadius: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param collision Capsule Height */
capsuleHeight: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
}
export declare class PlayerUpdateJsNode extends TypedJsNode<PlayerUpdateJsParamsConfig> {
readonly paramsConfig: PlayerUpdateJsParamsConfig;
static type(): string;
initializeNode(): void;
setTriggerableLines(shadersCollectionController: JsLinesCollectionController): void;
setLines(shadersCollectionController: JsLinesCollectionController): void;
}
export {};