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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { TRIGGER_CONNECTION_NAME, TypedJsNode } from "./_Base"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; import { JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF } from "../utils/io/connections/Js"; import { NodeContext } from "../../poly/NodeContext"; import { inputObject3D } from "./_BaseObject3D"; import { Poly } from "../../Poly"; import { ModuleName } from "../../poly/registers/modules/Common"; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; export var AnimationJsOutput = /* @__PURE__ */ ((AnimationJsOutput2) => { AnimationJsOutput2["START"] = "start"; AnimationJsOutput2["COMPLETE"] = "completed"; return AnimationJsOutput2; })(AnimationJsOutput || {}); class PlayAnimationJsParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); /** @param include children */ this.node = ParamConfig.NODE_PATH("", { nodeSelection: { context: NodeContext.ANIM }, dependentOnFoundNode: false }); } } const ParamsConfig = new PlayAnimationJsParamsConfig(); export class PlayAnimationJsNode extends TypedJsNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return "playAnimation"; } requiredModules() { return [ModuleName.GSAP]; } initializeNode() { this.io.inputs.setNamedInputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS), new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS) ]); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint("start" /* START */, JsConnectionPointType.TRIGGER), new JsConnectionPoint("completed" /* COMPLETE */, JsConnectionPointType.TRIGGER) ]); } setTriggerableLines(shadersCollectionController) { const object3D = inputObject3D(this, shadersCollectionController); const node = this.pv.node.node(); if (!node) { return; } const nodePath = `'${node.path()}'`; const func = Poly.namedFunctionsRegister.getFunction("playAnimation", this, shadersCollectionController); const bodyLine = func.asString(object3D, nodePath); shadersCollectionController.addTriggerableLines(this, [bodyLine]); } }