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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { TypedJsNode } from "./_Base"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; import { JsConnectionPoint, JsConnectionPointType } from "../utils/io/connections/Js"; import { Plane } from "three"; import { Poly } from "../../Poly"; const OUTPUT_NAME = JsConnectionPointType.PLANE; class PlaneJsParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); /** @param a unit length vector defining the normal of the plane */ this.normal = ParamConfig.VECTOR3([0, 1, 0]); /** @param the signed distance from the origin to the plane */ this.constant = ParamConfig.FLOAT(0, { range: [-1, 1], rangeLocked: [false, false] }); } } const ParamsConfig = new PlaneJsParamsConfig(); export class PlaneJsNode extends TypedJsNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return "plane"; } initializeNode() { super.initializeNode(); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(OUTPUT_NAME, JsConnectionPointType.PLANE) ]); } setLines(shadersCollectionController) { const normal = this.variableForInputParam(shadersCollectionController, this.p.normal); const constant = this.variableForInputParam(shadersCollectionController, this.p.constant); const out = this.jsVarName(OUTPUT_NAME); const tmpVarName = shadersCollectionController.addVariable(this, new Plane()); const func = Poly.namedFunctionsRegister.getFunction("planeSet", this, shadersCollectionController); const bodyLine = func.asString(normal, constant, tmpVarName); shadersCollectionController.addBodyOrComputed(this, [ { dataType: JsConnectionPointType.PLANE, varName: out, value: bodyLine } ]); } }