@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
50 lines (49 loc) • 2.17 kB
JavaScript
;
import { ParamConfig } from "./../utils/params/ParamsConfig";
import { TRIGGER_CONNECTION_NAME, TypedJsNode } from "./_Base";
import { NodeParamsConfig } from "../utils/params/ParamsConfig";
import { JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF } from "../utils/io/connections/Js";
import { inputObject3D } from "./_BaseObject3D";
import { Poly } from "../../Poly";
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
class PhysicsRBDAddForceAtPointJsParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
/** @param force */
this.force = ParamConfig.VECTOR3([0, 0, 0]);
/** @param point */
this.point = ParamConfig.VECTOR3([0, 0, 0]);
}
}
const ParamsConfig = new PhysicsRBDAddForceAtPointJsParamsConfig();
export class PhysicsRBDAddForceAtPointJsNode extends TypedJsNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return "physicsRBDAddForceAtPoint";
}
initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS),
new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS)
]);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER),
new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS)
]);
}
setTriggerableLines(shadersCollectionController) {
const object3D = inputObject3D(this, shadersCollectionController);
const force = this.variableForInputParam(shadersCollectionController, this.p.force);
const point = this.variableForInputParam(shadersCollectionController, this.p.point);
const func = Poly.namedFunctionsRegister.getFunction(
"physicsRBDAddForceAtPoint",
this,
shadersCollectionController
);
const bodyLine = func.asString(object3D, force, point);
shadersCollectionController.addTriggerableLines(this, [bodyLine]);
}
}