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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { TRIGGER_CONNECTION_NAME, TypedJsNode } from "./_Base"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; import { JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF } from "../utils/io/connections/Js"; import { CORE_PLAYER_INPUTS } from "../../../core/player/PlayerCommon"; import { inputObject3D } from "./_BaseObject3D"; import { Poly } from "../../Poly"; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; class PhysicsPlayerUpdateJsParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); /** @param travel speed */ this.speed = ParamConfig.FLOAT(0.5, { range: [0, 10], rangeLocked: [true, false] }); /** @param run Allowed */ this.runAllowed = ParamConfig.BOOLEAN(true); /** @param jump Force */ this.runSpeedMult = ParamConfig.FLOAT(3, { range: [0, 10], rangeLocked: [true, false], visibleIf: { runAllowed: 1 } }); /** @param jump Allowed */ this.jumpAllowed = ParamConfig.BOOLEAN(true); /** @param jump Force */ this.jumpStrength = ParamConfig.FLOAT(0.2, { range: [0, 10], rangeLocked: [true, false], visibleIf: { jumpAllowed: 1 } }); /** @param reset if position is below a threshold */ this.resetIfBelowThreshold = ParamConfig.BOOLEAN(true); /** @param height under which the player gets reset */ this.resetThreshold = ParamConfig.FLOAT(-5, { range: [-10, 10], rangeLocked: [false, false], visibleIf: { resetIfBelowThreshold: 1 } }); } } const ParamsConfig = new PhysicsPlayerUpdateJsParamsConfig(); export class PhysicsPlayerUpdateJsNode extends TypedJsNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return "physicsPlayerUpdate"; } initializeNode() { this.io.inputs.setNamedInputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS), new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS), ...CORE_PLAYER_INPUTS.map( (inputName) => new JsConnectionPoint(inputName, JsConnectionPointType.BOOLEAN, CONNECTION_OPTIONS) ) ]); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER) ]); } setTriggerableLines(shadersCollectionController) { const object3D = inputObject3D(this, shadersCollectionController); const data = {}; CORE_PLAYER_INPUTS.forEach((inputName) => { data[inputName] = this.variableForInput(shadersCollectionController, inputName); }); const params = [ this.p.speed, this.p.runAllowed, this.p.runSpeedMult, this.p.jumpAllowed, this.p.jumpStrength, this.p.resetIfBelowThreshold, this.p.resetThreshold ]; params.forEach((param) => { data[param.name()] = this.variableForInputParam(shadersCollectionController, param); }); const coreInputDict = JSON.stringify(data).replace(/\"/g, ""); const func = Poly.namedFunctionsRegister.getFunction("playerPhysicsUpdate", this, shadersCollectionController); const bodyLine = func.asString(object3D, coreInputDict); shadersCollectionController.addTriggerableLines(this, [bodyLine]); } }