@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
134 lines (133 loc) • 4.8 kB
JavaScript
"use strict";
import { TypedJsNode } from "./_Base";
import { inputObject3D, setObject3DOutputLine } from "./_BaseObject3D";
import { Poly } from "../../Poly";
import { ParamConfig } from "../utils/params/ParamsConfig";
import { PolyNodeParamsConfig } from "../utils/poly/PolyNodeParamsConfig";
import { JsConnectionPointType } from "../utils/io/connections/Js";
import { ConstantJsDefinition } from "./utils/JsDefinition";
import { rangeStartEnd } from "../../../core/ArrayUtils";
import { TEXTURE_ALLOCATION_PREFIX } from "../gl/code/utils/TextureAllocation";
function visibleIfTexturessCountAtLeast(index) {
return {
visibleIf: rangeStartEnd(index + 1, 10).map((i) => ({ texturesCount: i }))
};
}
function textureNameParam(index) {
return ParamConfig.STRING("", {
...visibleIfTexturessCountAtLeast(index)
});
}
class ParticlesSystemStepSimulationJsParamsConfig extends PolyNodeParamsConfig {
constructor() {
super(...arguments);
this.texturesCount = ParamConfig.INTEGER(1, {
range: [0, 10],
rangeLocked: [true, false]
});
this.textureName0 = textureNameParam(0);
this.textureName1 = textureNameParam(1);
this.textureName2 = textureNameParam(2);
this.textureName3 = textureNameParam(3);
this.textureName4 = textureNameParam(4);
this.textureName5 = textureNameParam(5);
this.textureName6 = textureNameParam(6);
this.textureName7 = textureNameParam(7);
this.textureName8 = textureNameParam(8);
this.textureName9 = textureNameParam(9);
}
}
const ParamsConfig = new ParticlesSystemStepSimulationJsParamsConfig();
export class ParticlesSystemStepSimulationJsNode extends TypedJsNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return "particlesSystemStepSimulation";
}
initializeNode() {
this.io.connection_points.set_input_name_function(this._expectedInputName.bind(this));
this.io.connection_points.set_expected_input_types_function(this._expectedInputTypes.bind(this));
this.io.connection_points.set_expected_output_types_function(this._expectedOutputTypes.bind(this));
this.io.connection_points.set_output_name_function(this._expectedOutputName.bind(this));
}
_textureNameParams() {
return [
this.p.textureName0,
this.p.textureName1,
this.p.textureName2,
this.p.textureName3,
this.p.textureName4,
this.p.textureName5,
this.p.textureName6,
this.p.textureName7,
this.p.textureName8,
this.p.textureName9
];
}
setTextureName(index, textureName) {
const param = this._textureNameParams()[index];
if (!param) {
return;
}
param.set(textureName);
}
_expectedInputTypes() {
return [JsConnectionPointType.TRIGGER, JsConnectionPointType.OBJECT_3D];
}
_expectedInputName(index) {
return this._expectedInputTypes()[index];
}
_expectedOutputTypes() {
const count = this.pv.texturesCount;
return this._expectedInputTypes().concat(
rangeStartEnd(0, count).map((value, i) => JsConnectionPointType.TEXTURE)
);
}
_expectedOutputName(index) {
if (index <= 1) {
return this._expectedInputName(index);
} else {
return this._textureNameParams()[index - 2].value;
}
}
setLines(linesController) {
this._addRefs(linesController);
setObject3DOutputLine(this, linesController);
}
setTriggerableLines(linesController) {
const object3D = inputObject3D(this, linesController);
const configRef = this._addRefs(linesController);
const func = Poly.namedFunctionsRegister.getFunction("particlesSystemStepSimulation", this, linesController);
const bodyLine = func.asString(object3D, this._refToString(configRef));
linesController.addTriggerableLines(this, [bodyLine]);
}
_refToString(refs) {
const keys = Object.keys(refs);
const data = [];
for (const key of keys) {
data.push(`${key}:this.${refs[key]}`);
}
return `{${data.join(",")}}`;
}
_addRefs(linesController) {
const count = this.pv.texturesCount;
const textureParams = this._textureNameParams();
const textureNames = rangeStartEnd(0, count).map((value, i) => `${textureParams[i].value}`);
const varNames = textureNames.map((textureName) => this.jsVarName(textureName));
for (const texture of varNames) {
linesController.addDefinitions(this, [
new ConstantJsDefinition(this, linesController, JsConnectionPointType.TEXTURE, texture, `null`)
]);
}
const ref = {};
for (let i = 0; i < count; i++) {
const textureName = textureNames[i];
const textureNameWithPrefix = `${TEXTURE_ALLOCATION_PREFIX}${textureName}`;
const varName = varNames[i];
ref[textureNameWithPrefix] = varName;
}
return ref;
}
}