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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Creates a param on the container node, which allows to control the js function without recompiling it * * */ import { TypedJsNode } from './_Base'; import { ParamConvertibleJsType } from '../utils/io/connections/Js'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { JsLinesCollectionController } from './code/utils/JsLinesCollectionController'; declare class ParamJsParamsConfig extends NodeParamsConfig { name: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>; type: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; } export declare class ParamJsNode extends TypedJsNode<ParamJsParamsConfig> { paramsConfig: ParamJsParamsConfig; static type(): string; static readonly OUTPUT_NAME = "val"; initializeNode(): void; setLines(shadersCollectionController: JsLinesCollectionController): void; setParamConfigs(): void; uniformName(): string; setJsType(type: ParamConvertibleJsType): void; paramsGenerating(): boolean; } export {};