@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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TypeScript
/**
* Creates a param on the container node, which allows to control the js function without recompiling it
*
*
*/
import { TypedJsNode } from './_Base';
import { ParamConvertibleJsType } from '../utils/io/connections/Js';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { JsLinesCollectionController } from './code/utils/JsLinesCollectionController';
declare class ParamJsParamsConfig extends NodeParamsConfig {
name: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
type: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
}
export declare class ParamJsNode extends TypedJsNode<ParamJsParamsConfig> {
paramsConfig: ParamJsParamsConfig;
static type(): string;
static readonly OUTPUT_NAME = "val";
initializeNode(): void;
setLines(shadersCollectionController: JsLinesCollectionController): void;
setParamConfigs(): void;
uniformName(): string;
setJsType(type: ParamConvertibleJsType): void;
paramsGenerating(): boolean;
}
export {};